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Stereo Cine Camera Actor

Create stereoscopic 3D renders with this stereo cine camera. Use it with the Sequencer and the extra Movie Render Queue presets.

Plugin version 1.0.5.4.1, created by Christian Alejandro Ordóñez.

Introduction

In our studio we had the need to create a stereo camera to render our productions in 3D. Unreal Engine is an incredible tool for the purposes we require for rendering but we needed a camera with the ability to render in stereoscopy, so here we are.

This plugin prioritizes rendering functionality. It's ideal for filmmakers and creators who need to render high-quality stereo 3D content using Unreal Engine. While it might not be suitable for real-time applications within packaged games, it excels in creating stunning visuals for pre-rendered projects.

The plugin utilizes the industry-standard Off-axis method for generating accurate stereo pairs. This ensures a realistic depth perception in your rendered 3D scenes. For further details on the Off-axis method, you can refer to this site.

Features

Stereo Cine Camera Actor Parameters.

Camera Active:

Select Active Camera: RIGHT, LEFT, or CENTER. This option allows you to switch between the three different views and render the desired view using the sequencer.

Left, Center and Right Active Camera.

Camera Distance:

Interpupillary Distance (IPD): This is the distance between the left and right cameras, which corresponds to the distance between the viewer's eyes.

Different values for the IPD.

Zero Parallax Plane:

The Zero Parallax Plane can be adjusted manually or set to any target actor in the scene. This is the plane where objects appear to have no parallax, creating a sense of depth.

Cyan (Zero Parallax plane), Red (Far Plane) and Green (Near plane), refer to the the stereo comfort zone for debugging.

Zero Parallax Plane (Cyan): This plane defines the point where objects appear to have no depth difference between the left and right eye views. This creates a comfortable viewing experience.

Stereo Comfort Zone (Red: Far Plane, Green: Near Plane): These colored planes represent the ideal viewing distance range for comfortable stereoscopic viewing. Objects positioned outside this zone may cause eye strain due to excessive parallax (depth difference). This is a helpful visualization tool for debugging your scene composition.

Anaglyph Preview (Experimental):

The camera features an Anaglyph 3D preview for the viewport from the central camera view. This allows you to quickly check the stereoscopic effect.

Spline Control Actor:

In addition to its stereo capabilities, the camera can be assigned a Spline Control Actor to move the camera along a spline path. This is useful if you want the camera to follow a specific track. It is recommended to use the provided actor for this purpose.

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